mesh-viewer
A module that draws meshes with a simple orbit based camera. This is useful for quickly making demos and live coding.
Example
var shell = require("mesh-viewer")()
var mesh
shell.on("viewer-init", function() {
mesh = shell.createMesh(require("bunny"))
})
shell.on("gl-render", function() {
mesh.draw()
})
Install
npm install mesh-viewer
API
The main viewer class is a modification of gl-now
and inherits all the same properties and methods as that.
var createShell = require("mesh-viewer")
Constructor
var shell = createShell([options])
Creates a viewer. In addition to accepting all the arguments as gl-now, it also takes in the following arguments:
fov
Default fov for camerazNear
Near clip planezFar
Far clip planemeshColor
Default color for meshespointSize
Default point size for meshesuseCellNormals
If set, use flat shading for polygonsambient
Default ambient light color * intensitydiffuse
Default diffuse light color * intensityspecular
Default specular light color * intensityspecularExponent
Default specular exponentlightPosition
Default light position
Returns A mesh viewer shell
Events
In addition to the events in gl-now
and game-shell
, mesh-viewer
has the following event:
"viewer-init"
This event is triggered after the viewer is initialized.
Properties
viewer.camera
An instance of a game-shell-orbit-camera
that controls the viewing direction.
viewer.fov
The FOV of the camera
viewer.zNear
The near z clip plane distance
viewer.zFar
The far z clip plane distance
Methods
var mesh = viewer.createMesh(params)
Creates a mesh object that can be drawn. This works the same as gl-simplicial-complex
. The params
object accepts the following parameters:
cells
(Required) An indexed list of vertices, edges and/or faces.positions
(Required) An array of positions for the mesh, encoded as arraysvertexColors
A list of per vertex color attributes encoded as length 3 rgb arrayscellColors
A list of per cell color attributesmeshColor
A constant color for the entire meshvertexNormals
An array of per vertex normalscellNormals
An array of per cell normalsuseFacetNormals
A flag which if set to true forces cellNormals to be computedpointSizes
An array of point sizespointSize
A single point size float
Returns A drawable mesh object
Mesh Object Methods
mesh.draw([params])
Draws the mesh object. Params has the same properties as in gl-simplicial-complex
mesh.update([params])
Updates the mesh. Same conventions as before.
mesh.dispose()
Destroys mesh releasing all resources.
Credits
(c) 2013 Mikola Lysenko. MIT License