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Cosine
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Compute the [cosine][cosine] of a number.
bash
npm install @stdlib/math-base-special-cos
javascript
var cos = require( '@stdlib/math-base-special-cos' );
#### cos( x )
Computes the [cosine][cosine] of a number
(in radians).
javascript
var v = cos( 0.0 );
// returns 1.0
v = cos( 3.141592653589793/4.0 );
// returns ~0.707
v = cos( -3.141592653589793/6.0 );
// returns ~0.866
v = cos( NaN );
// returns NaN
javascript
var linspace = require( '@stdlib/array-base-linspace' );
var TWO_PI = require( '@stdlib/constants-float64-two-pi' );
var cos = require( '@stdlib/math-base-special-cos' );
var x = linspace( 0.0, TWO_PI, 100 );
var i;
for ( i = 0; i < x.length; i++ ) {
console.log( cos( x[ i ] ) );
}
c
#include "stdlib/math/base/special/cos.h"
#### stdlib_base_cos( x )
Computes the [cosine][cosine] of a number
(in radians).
c
double out = stdlib_base_cos( 0.0 );
// returns 1.0
out = stdlib_base_cos( 3.141592653589793 / 4.0 );
// returns ~-0.707
The function accepts the following arguments:
- x: [in] double
input value.
c
double stdlib_base_cos( const double x );
c
#include "stdlib/math/base/special/cos.h"
#include <stdio.h>
int main( void ) {
const double x[] = { 0.0, 0.523, 0.785, 1.047, 3.14 };
double y;
int i;
for ( i = 0; i < 5; i++ ) {
y = stdlib_base_cos( x[ i ] );
printf( "cos(%lf) = %lf\n", x[ i ], y );
}
}
@stdlib/math-base/special/cospi
][@stdlib/math/base/special/cospi]: compute cos(πx).
- [@stdlib/math-base/special/cosm1
][@stdlib/math/base/special/cosm1]: compute the cosine of a number minus one.
- [@stdlib/math-base/special/sin
][@stdlib/math/base/special/sin]: compute the sine of a number.
- [@stdlib/math-base/special/tan
][@stdlib/math/base/special/tan]: evaluate the tangent of a number.