Leaderboard Smart Contract - TypeScript SDK
NPC Labs presents the TypeScript SDK for our On-Chain Leaderboard Smart Contract, a key contributor to B3 - the gaming ecosystem. This SDK enables game developers to seamlessly incorporate secure on-chain leaderboards for tracking and displaying user scores on the blockchain.
Features
- Create and manage multiple leaderboards with unique slugs
- Public and private leaderboards
- User eligibility management for private leaderboards
- User blacklisting
- Flexible score management (increment, decrement, update)
- Admin management system
- Real-time ranking and score tracking
- Time-based leaderboard lifecycle management
- Configurable score update behavior with
useLatestScore
flag - Attempt limit management with
hasAttemptLimit
andinitialAttempts
- Reverse sorting option with
isReverseSort
Installation
You can install our TypeScript SDK using the commands below:
yarn add @b3dotfun/leaderboards
npm install @b3dotfun/leaderboards
Getting Started
LeaderboardSDK Props
chainId
: (SupportedChainId
)- This parameter specifies the chain ID for the network on which the SDK is operating (e.g.,
b3.id
,b3Sepolia.id
,base.id
). - The SDK uses this ID to load the appropriate contract addresses and RPC URLs automatically.
- Import the specific chain ID from
viem/chains
(e.g.,import { b3Sepolia } from "viem/chains"; const chainId = b3Sepolia.id;
).
- This parameter specifies the chain ID for the network on which the SDK is operating (e.g.,
walletKey
:string
(optional)- This is an optional parameter that represents the wallet key used for transactions. If provided, it should be a hexadecimal string starting with
0x
. - The
walletKey
is required for write operations that modify the state of the blockchain (e.g., deploying contracts, adding/removing admins, setting scores). For read operations (e.g., retrieving leaderboard data, user scores), thewalletKey
is not required.
- This is an optional parameter that represents the wallet key used for transactions. If provided, it should be a hexadecimal string starting with
contractAddress
:string
(optional)- This optional parameter specifies the address of the leaderboard contract. It should be a hexadecimal string starting with
0x
. - The
contractAddress
is used to interact with the specific leaderboard contract. This parameter is only used when initializing theLeaderboard
class, notLeaderboardFactory
.
- This optional parameter specifies the address of the leaderboard contract. It should be a hexadecimal string starting with
Score Update Behavior
The Leaderboard smart contract includes a useLatestScore
flag that determines how scores are updated:
When
useLatestScore
istrue
(Latest Score Mode):- Direct score updates always use the latest value, even if lower than the current score
- Increments are always applied (must be positive values)
- Decrements are always applied (must be positive values)
- This mode is ideal for leaderboards where you want to show the most recent performance
When
useLatestScore
isfalse
(High Score Mode):- Direct score updates only occur if the new score is higher than the current score
- Increments are always applied (must be positive values)
- Decrements are never applied (the score remains unchanged)
- This mode is ideal for traditional high score leaderboards where only the best performance counts
Attempt Limit Management
The Leaderboard smart contract includes features for managing user attempts:
When
hasAttemptLimit
istrue
:- Users are limited to a specific number of attempts
- The number of attempts is set by
initialAttempts
- Attempts can be increased or decreased by admins
- Users cannot submit scores when they have no attempts remaining
When
hasAttemptLimit
isfalse
:- Users have unlimited attempts
- The
initialAttempts
value is ignored
Reverse Sorting
The Leaderboard smart contract includes a isReverseSort
flag that determines how scores are sorted:
When
isReverseSort
istrue
:- Lower scores are ranked higher
- Ideal for leaderboards where lower scores are better (e.g., time trials, golf scores)
When
isReverseSort
isfalse
:- Higher scores are ranked higher
- Default behavior for traditional high score leaderboards
When creating a new leaderboard, you can specify these flags:
// Create a leaderboard with custom settings
const leaderboardAddress = await factory.createLeaderboard(
ADMIN_ADDRESS,
slug,
BigInt(startTime),
BigInt(endTime),
title,
false, // isPrivate
true, // useLatestScore - will always use the latest score
true, // hasAttemptLimit - will limit user attempts
3, // initialAttempts - users start with 3 attempts
false // isReverseSort - higher scores are better
);
Examples
1. Creating and Managing Leaderboards
Here's a complete example of creating and managing leaderboards using the Factory contract:
import * as dotenv from "dotenv";
import type { Address } from "viem";
import { LeaderboardFactory } from "@b3dotfun/leaderboards";
import { b3Sepolia } from "viem/chains"; // Example: Using B3 Sepolia Testnet
dotenv.config();
const CHAIN_ID = b3Sepolia.id; // Example: Using B3 Sepolia Testnet ID
const ADMIN_ADDRESS = "0x742d35Cc6634C0532925a3b844Bc454e4438f44e";
// Initialize and connect to the Factory contract
function initializeFactory(): LeaderboardFactory | null {
const factory = new LeaderboardFactory(
CHAIN_ID,
process.env.LEADERBOARD_ADMIN_PRIVATE_KEY
);
const isConnected = factory.connect();
if (!isConnected) {
console.error("Failed to connect to the Factory contract.");
return null;
}
console.log("Connected to the Factory contract");
return factory;
}
// Create a new leaderboard with specified parameters
async function createNewLeaderboard(
factory: LeaderboardFactory,
slug: string,
startTime: number,
endTime: number,
title: string,
isPrivate: boolean = false,
useLatestScore: boolean = false,
hasAttemptLimit: boolean = false,
initialAttempts: number = 0,
isReverseSort: boolean = false
): Promise<Address> {
console.log(`Creating leaderboard "${slug}" with following parameters:`);
console.log(`- Title: ${title}`);
console.log(`- Start time: ${new Date(startTime * 1000).toISOString()}`);
console.log(`- End time: ${new Date(endTime * 1000).toISOString()}`);
console.log(`- Private: ${isPrivate}`);
console.log(`- Use Latest Score: ${useLatestScore ? "Yes (Latest Score Mode)" : "No (High Score Mode)"}`);
console.log(`- Has Attempt Limit: ${hasAttemptLimit ? "Yes" : "No"}`);
console.log(`- Initial Attempts: ${initialAttempts}`);
console.log(`- Reverse Sort: ${isReverseSort ? "Yes (Lower scores are better)" : "No (Higher scores are better)"}`);
const leaderboardAddress = await factory.createLeaderboard(
ADMIN_ADDRESS,
slug,
BigInt(startTime),
BigInt(endTime),
title,
isPrivate,
useLatestScore,
hasAttemptLimit,
initialAttempts,
isReverseSort
);
console.log("Created new leaderboard at address:", leaderboardAddress);
return leaderboardAddress;
}
// Query leaderboard information
async function queryLeaderboards(factory: LeaderboardFactory, slug: string) {
const leaderboardsWithProps = await factory.getLeaderboardsWithProps(slug);
if (leaderboardsWithProps.length > 0) {
console.log(`\nAll leaderboards for "${slug}":`);
leaderboardsWithProps.forEach((leaderboard, index) => {
console.log(`\nLeaderboard #${index + 1}:`);
console.log("- Address:", leaderboard.address);
console.log("- Title:", leaderboard.properties.title);
console.log("- Start time:", new Date(leaderboard.properties.startTime * 1000).toISOString());
console.log("- End time:", new Date(leaderboard.properties.endTime * 1000).toISOString());
console.log("- Concluded:", leaderboard.properties.hasConcluded ? "Yes" : "No");
console.log("- Private:", leaderboard.properties.isPrivate ? "Yes" : "No");
});
}
const slugCount = await factory.getLeaderboardCountBySlug(slug);
console.log(`\nTotal number of leaderboards for "${slug}":`, slugCount);
}
// Example usage
async function main() {
try {
const factory = initializeFactory();
if (!factory) return;
// Create a new 24-hour leaderboard with custom settings
const startTime = Math.floor(Date.now() / 1000);
const endTime = startTime + 24 * 3600;
const leaderboardAddress = await createNewLeaderboard(
factory,
"game-tournament-1",
startTime,
endTime,
"Game Tournament #1",
false, // isPrivate
false, // useLatestScore
true, // hasAttemptLimit
3, // initialAttempts
false // isReverseSort
);
await queryLeaderboards(factory, "game-tournament-1");
} catch (error) {
console.error("Error:", error);
}
}
2. Interacting with Individual Leaderboards
Here's an example of interacting with a specific leaderboard:
import * as dotenv from "dotenv";
import type { Address } from "viem";
import { Leaderboard } from "@b3dotfun/leaderboards";
import { b3Sepolia } from "viem/chains"; // Example: Using B3 Sepolia Testnet
dotenv.config();
const CHAIN_ID = b3Sepolia.id; // Example: Using B3 Sepolia Testnet ID
const LEADERBOARD_ADDRESS = "0x5BA4634aBB1D42897E2ba65f0cf9036B091Ea3B7"; // Replace with your actual leaderboard address
const USER_ADDRESS = "0x1234567890123456789012345678901234567890"; // Replace with a user address
function initializeLeaderboard(): Leaderboard | null {
const leaderboard = new Leaderboard(
CHAIN_ID,
process.env.LEADERBOARD_ADMIN_PRIVATE_KEY, // Optional: only needed for write operations
LEADERBOARD_ADDRESS
);
const isConnected = leaderboard.connect();
if (!isConnected) {
console.error("Failed to connect to the Leaderboard contract.");
return null;
}
console.log("Connected to the Leaderboard contract");
return leaderboard;
}
// Manage user scores
async function manageUserScores(leaderboard: Leaderboard, user: Address) {
const timestamp = Math.floor(Date.now() / 1000);
// Check if user is eligible (for private leaderboards)
const isPrivate = await leaderboard.isPrivate();
if (isPrivate) {
const isEligible = await leaderboard.isUserEligible(user);
if (!isEligible) {
console.log(`User ${user} is not eligible for this private leaderboard`);
return;
}
}
// Check if user is blacklisted
const isBlacklisted = await leaderboard.isUserBlacklisted(user);
if (isBlacklisted) {
console.log(`User ${user} is blacklisted`);
return;
}
// Check if user has attempts remaining (if attempt limit is enabled)
const props = await leaderboard.getLeaderboardProperties();
if (props?.hasAttemptLimit) {
const attempts = await leaderboard.getUserAttempts(user);
if (attempts <= 0) {
console.log(`User ${user} has no attempts remaining`);
return;
}
}
// Update scores
await leaderboard.updateScores([{ user, score: 1000, timestamp }]);
await leaderboard.incrementScores([{ user, score: 500, timestamp }]);
const userScore = await leaderboard.getUserScore(user);
if (userScore) {
console.log(`Current score for ${user}: ${userScore.score}`);
console.log(`Last updated at: ${new Date(userScore.lastUpdated * 1000).toISOString()}`);
} else {
console.log(`No score found for ${user}`);
}
}
// Manage private leaderboard eligibility
async function manageEligibleUsers(leaderboard: Leaderboard, users: Address[]) {
const isPrivate = await leaderboard.isPrivate();
if (!isPrivate) {
console.log("This is not a private leaderboard");
return;
}
await leaderboard.addEligibleUsers(users);
const eligibleUsers = await leaderboard.getEligibleUsers();
console.log("Current eligible users:", eligibleUsers);
}
async function displayLeaderboardInfo(leaderboard: Leaderboard) {
const props = await leaderboard.getLeaderboardProperties();
const isActive = await leaderboard.isLeaderboardActive();
const userCount = await leaderboard.getLeaderboardUserCount();
if (props) {
console.log("\nLeaderboard Information:");
console.log("- Title:", props.title);
console.log("- Slug:", props.slug);
console.log("- Start time:", new Date(props.startTime * 1000).toISOString());
console.log("- End time:", new Date(props.endTime * 1000).toISOString());
console.log("- Status:", isActive ? "Active" : "Inactive");
console.log("- Concluded:", props.hasConcluded ? "Yes" : "No");
console.log("- Private:", props.isPrivate ? "Yes" : "No");
console.log("- Use Latest Score:", props.useLatestScore ? "Yes (Latest Score Mode)" : "No (High Score Mode)");
console.log("- Total Users:", userCount);
}
}
async function main() {
try {
const leaderboard = initializeLeaderboard();
if (!leaderboard) return;
// Display leaderboard information
await displayLeaderboardInfo(leaderboard);
// Manage user scores
await manageUserScores(leaderboard, USER_ADDRESS);
// Manage eligible users for private leaderboards
await manageEligibleUsers(leaderboard, [USER_ADDRESS]);
} catch (error) {
console.error("Error:", error);
}
}
Environment Setup
Create a .env
file in your project root with the following variables:
LEADERBOARD_ADMIN_PRIVATE_KEY="your_private_key_here"
# The CHAIN_ID is now passed directly to the constructor, not set via ENV
Important Notes
- Always ensure your private keys are kept secure and never committed to version control
- Use appropriate
chainId
values for the desired network (e.g.,b3.id
for B3 Mainnet,b3Sepolia.id
for B3 Testnet,base.id
for Base Mainnet). - For private leaderboards:
- Users must be added to the eligible users list before they can participate
- Only admins can manage user eligibility
- Blacklisted users cannot participate in any leaderboard activities
- When using attempt limits:
- Users cannot submit scores when they have no attempts remaining
- Admins can increase or decrease user attempts
- The examples above demonstrate basic usage. For production deployments, implement proper error handling and security measures
Features in Detail
Private Leaderboards
- Create private leaderboards with restricted access
- Manage eligible users through
addEligibleUsers
andremoveEligibleUsers
- Check user eligibility with
isUserEligible
User Management
- Blacklist users with
blacklistUsers
- Unblacklist users with
unblacklistUser
- Add/remove admins with
addAdmin
andremoveAdmin
- Manage user attempts with
getUserAttempts
,increaseUserAttempts
, anddecreaseUserAttempts
Score Management
- Update scores with
updateScores
- Increment scores with
incrementScores
- Decrement scores with
decrementScores
- Get user scores and rankings
- View top scores and full leaderboard
Score Update Modes
- Configure leaderboards with different score update behaviors using the
useLatestScore
flag - Latest Score Mode (
useLatestScore = true
): Always shows the most recent score- Direct updates always use the latest value
- Increments and decrements are always applied
- Ideal for leaderboards tracking current performance
- High Score Mode (
useLatestScore = false
): Only keeps the highest score achieved- Direct updates only occur if the new score is higher
- Increments are applied, but decrements are ignored
- Ideal for traditional high score leaderboards
Attempt Limit Management
- Enable attempt limits with
hasAttemptLimit
- Set initial attempts with
initialAttempts
- Check user attempts with
getUserAttempts
- Modify attempts with
increaseUserAttempts
anddecreaseUserAttempts
Reverse Sorting
- Enable reverse sorting with
isReverseSort
- When enabled, lower scores are ranked higher
- Ideal for leaderboards where lower scores are better (e.g., time trials, golf scores)
Leaderboard Lifecycle
- Set start and end times
- Check leaderboard status (active/ended)
- Conclude leaderboards
- Update leaderboard parameters
Leaderboard Queries
- Get leaderboards by slug with
getLeaderboardsWithProps(slug)
- Get latest leaderboard for a slug with
getLatestLeaderboardWithProps(slug)
- Get all leaderboards across all slugs with
getAllLeaderboardsWithProps()
- Get leaderboard counts with
getLeaderboardCountBySlug(slug)
andgetTotalLeaderboardCount()
For more detailed information about the smart contract functionality, please refer to our smart contract documentation.
Using JSON ABIs Directly
The SDK also exports the raw JSON ABIs for direct use with libraries like viem, ethers.js, or web3.js. This is useful if you want to interact with the contracts directly without using the SDK wrapper classes.
import { LeaderboardFactoryJson, LeaderboardJson } from '@b3dotfun/leaderboards';
import { createPublicClient, http } from 'viem';
import { mainnet } from 'viem/chains';
import { B3LeaderboardFactoryContractAddress, B3MainnetRpcUrl } from '@b3dotfun/leaderboards';
// Create a public client
const client = createPublicClient({
chain: mainnet,
transport: http(B3MainnetRpcUrl),
});
// Use the LeaderboardFactory ABI to interact with the contract
const totalLeaderboards = await client.readContract({
address: B3LeaderboardFactoryContractAddress,
abi: LeaderboardFactoryJson,
functionName: 'getTotalLeaderboardCount',
});
console.log(`Total leaderboards: ${totalLeaderboards}`);
// Get all leaderboards
const leaderboards = await client.readContract({
address: B3LeaderboardFactoryContractAddress,
abi: LeaderboardFactoryJson,
functionName: 'getAllLeaderboards',
});
// If there are any leaderboards, get details of the first one
if (Array.isArray(leaderboards) && leaderboards.length > 0) {
const firstLeaderboardAddress = leaderboards[0];
// Use the Leaderboard ABI to interact with the leaderboard contract
const leaderboardProps = await client.readContract({
address: firstLeaderboardAddress,
abi: LeaderboardJson,
functionName: 'getLeaderboardProps',
});
console.log('Leaderboard properties:', leaderboardProps);
}
This approach gives you more flexibility when integrating with existing applications or when you need more control over the contract interactions.